August 26, 2012

Wipeout 2048 REVIEW

wipeout-box  
Since the dawn of the PlayStation One, Wipeout has been around to show consumers what the limits of each system was capable of. This time, Sony’s Studio Liverpool released 2048 to showcase the Vita. More after the Jump.
I am not wasting time with this review; I am just going to make it sweet and simple because there isn’t too much to review with Wipeout 2048.

The game  is the prologue to all the previous games in the Wipeout Series, taking place in the 2048-2050 time span, but there is no serious story like being a futuristic taxi driver taking frozen kidneys to the future hospital to save the president’s kid (Now THAT would be interesting!). All you do is race. The nice thing is, Sony acknowledged this and added other modes to the game. There is a competitive deathmatch mode where you eliminate opposing ships with weapons you find around the track. There is a “Zone Mode” where you are basically in a ship that is slowly speeding up without your input. All you do is steer and try to survive for the longest period of time.

The game’s races never really get very boring either. Tracks aren’t re-used very often, and when they are, it is usually in a different mode. Some tracks range from being in a futuristic New York look-a-like to racing around a gigantic skyscraper. 

The graphics are absolutely amazing for Wipeout 2048. Tracks are amazingly detailed and very colorful and vibrant on the Vita’s 5 inch screen. Very detailed and funny ads riddle the future. Even the little people on the sidelines are detailed: their faces are blurry, but they each have different sets of clothing on. The only thing that is a shame about the levels is that they are very fast paced, so to see the individual people and experience the ads of the future, I had to enter picture mode or throw the level so I could creep along the levels at a snail’s pace.

Studio Liverpool included some awesome remixes to race to in Wipeout 2048. Remixed tracks like “Invaders Must Die” by the Prodigy, and “Some Chords” by Deadmau5 are excellent beats to race to. The dubstep-ness of all the tracks really add to the futuristic setting and design.

Online multiplayer has to be one of the best aspects of the game. You can play in two different modes, Arena and Race, against complete stranger via internet connection or against some friends via Ad-Hoc. The most addictive multiplayer style is Arena, where you kill as many ships as you can to rack up the most points. He who has the most points wins the round and is crowned, “King of all Wipeouts”. Okay, so I lied about becoming king, but it is still very satisfying to eliminate random people with missile launchers and artificial earthquakes.

The ship selection of the game is pretty large, but some are much better than others. It soon becomes obvious which ones are the best and which are the worst. This means multiplayer is very dependant on who has the best ship. Some ships limit the certain weapons they can carry by their class and maker (ex. Quirex Agility, Pir-Hana Prototype). Because of this, the player must choose between amazing stats and amazing weapons.

Controls are decent as long as you keep them on the default settings. The tilt and touch controls are absolutely awful and a huge gimmick. Not to mention they are impossible to use because of how twitchy they are.

Because I am not a huge racing game fan, I will say this about Wipeout 2048: It is a good launch title with amazing sound and graphics design, but the lack of story and the price of the game would usually turn me off from the game. You should get it, but only if you like racing games and/or the Wipeout series.

Sadly, as of August 22, 2012, Sony has shut down Studio Liverpool, the makers of Wipeout. 

Zoom Zoom! Screens AWAY!
2012-07-26-001905 
2012-08-26-110232
HOLY SH*T!
Vroom Vroom (Subway Style)
2012-07-26-001951
2012-05-15-034013
Duude, get some gnarly air!
Man, you don’t have to kill yourself…


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